Design Patterns
Design Patterns - JAVA🔧👽
In software engineering, a design pattern is a repeatable solution to a common problem in software design. A design pattern is not a ready-made design that can be converted directly into code. It is a description or template of how to solve a problem that can be used in different situations.
Why we use design patterns ?
- Improved Code Quality and Readability
- Increased Reusability and Efficiency
- Better Maintainability and Extensibility
- Improved Collaboration and Communication
- Mitigates Risks
- Reduces errors
- Enhances reliability
We can break these design patterns in terms of those categories. First criteria is Purpose and other one is
. First we discuss the types of design patterns using Purpose criteria.
What is the purpose any design pattern solves. There are 3 purposes that any design patterns would be solving.
- Creational Design Pattern : Used for creating or instantiating objects and classes.
- Structural Design Pattern : Used for structuring more than one classes or objects together.
- Behavioral Design Pattern : Used for identifying and setting up common communication patterns among objects.
2) Scope
There are 2 scopes that design patterns would be solving.
- Classes
- Object
Why we are dividing these patterns on the basis of object and classes?
- Used to create classes
- Used to create objects
- It tells you how to use inheritance
- Used to organise and assemble different objects
- It tells you how to use inheritance in order to implement the algorithms and the control and flow of classes so as to fulfill a certain behaviour.
Blogs that you can refer to improve your knowledge about Design Patterns.
- https://miyurangika1223.blogspot.com/2024/09/behavioral-design-pattern-software.html (Behavioral Design Pattern)
- https://miyurangika1223.blogspot.com/2024/12/StructuralDesignPattern.html (Structural Design Pattern)
- https://miyurangika1223.blogspot.com/2025/01/CreationalDesignPattern.html (Creational Design Pattern)
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